Oliver Scholl, a German-born production designer, began his career as a concept artist before making his Hollywood debut with "Independence Day." His notable work spans films like "Edge Of Tomorrow," "Spider-Man: Homecoming," and "Venom," as well as the upcoming "Star Wars" series "Skeleton Crew."
His design approach, rooted in narrative exploration and collaboration, brings authenticity to fantastic settings. A curiosity for science and a focus on what 'feels right' enhance his unique blend of art, technology, and storytelling, fueling his creation of captivating cinematic worlds.
Oliver Scholl lives in Los Angeles. He still has his european passport and worked all over the world.
Oliver is represented by:
Wayne Fitterman, +1 310 859 4065, WFitterman@WMEAgency.com
Jasan Pagni, +1 310-246-3368, JPagni@WMEAgency.com
Mira Yong, +1 310-246-3191, MYong@WMEAgency.com
What is Production Design ? How do YOU Production Design ?
On these projects I served as Production Designer, the featured artwork and images were created during production, by my art department team and others, as credited in the project detail pages. Sketches are usually mine.
New production parameters
What do you do as a consultant ?
Consultant services allow for a targeted yet flexible approach, adapting to tasks that require specialized solutions outside of standard production roles.
What's concept art all about, to you ?
Images I created to help visualize a feature or comparable project.
Concept Art, or Conceptual Design, is more than just production illustration—it's about conveying an idea that enhances and deepens a story. I see it as a way to go beyond mere aesthetics, a legacy shaped by artists like Syd Mead, Ralph McQuarrie, or Ron Cobb, who were driven by a need to explore deeper meanings or functions and solved problems in their unique ways.
In my work, I've had various roles, including Concept Artist, Concept Designer, Production Illustrator, and even uncredited positions, collaborating with Directors, Production Designers, and various departments. While traditionally focused on 2D images, Concept Art now embraces 3D models, VR, and AR, reflecting the rapidly evolving field. I've found joy in exploring new tools like Unreal and delving into different aspects of visualization.
Concept Art can be categorized based on its function:
For me, Concept Art is not just about making something "pretty." It's about building worlds, selling story points, or adding something more to an action sequence, expanding on an idea. It's a multifaceted discipline that keeps growing and innovating, driven by a passion to tell stories in a visually compelling way.
What is published services about ?
The 'Published' category includes images made or released for print.
What are you considering a collection ?
Collections are packages of images or files brought together for a common purpose.